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Atari 2600 | Atari 5200 | Atari 7800 | Atari Jaguar | Atari Jaguar CD | Atari Lynx

 

C=64 (#-R) | C=64 (S-Z) | ColecoVision | Cybiko | Game Boy (#-L) | Game Boy (M-Z)

 

Game Boy Advance | Game Gear | Genesis / Mega Drive | Intellivision | N64 | NDS

 

Neo Geo Pocket / Color | NES | Sega 32x | Sega CD / Mega CD | Sega Master System

 

SNES | Turbo Grafx 16 | Virtual Boy | Wonderswan

NDS-GBA iPlayer GBA emulator v1.0 released

It was only a matter of time until this was released.

Darkchen said in a post here.

“Darkchen has officially lifted the lid on his Game Boy Advance emulator specially designed for the iPlayer slot-1 media player. After bringing you the news two days ago, GBAtemp is now proud to announce the release of his amazing piece of work. iPlayer owners can now find the download, including installation instructions, at the link below.

Let me reiterate that this emulator will work ONLY on the iPlayer – it uses the extra on-board hardware found on the iPlayer to give the DS/DSi the extra juice needed to be able to emulate the GBA successfully. It will not work on any other flash kit.

iPlayer owners, please try it out and let us know what you think via the discussion link below. Enjoy!”

AceKard All-In-One firmware update v1.5

A new version of the AceKard All-In-One firmware for the AceKard RPG and AK2 flash carts have been released. As well has fixing compatibility for a long list of games it comes with the following changes:
+ Fixed issue with the hiddenFileNames globalsettings option not accepting non lowercase filenames.
+ Optimizations to the AK2 dldi should be a little quicker now.
+ Update Dutch translation (Thanks MarioWaza).
+ Update Spanish translation (Thanks Pendor).
+ AK2/AK2i clones are now officially unsupported.
+ Gba icon has been removed from main selection screen on DSi.
+ Removed outdated plugin system.
+ Per rom GBA frame support (256x192x15bpp)
- Place BMP with internal game id of gba rom in __aio/frames.
+ Added support for save sizes up to 256Mbit (32Megabyte).
+ .sav is now default save extension.
+ Reverse Alphabetical List sorting (set sortListAlpha=0 in globalsettings.ini).
+ Auto-Anti-Piracy Patcher updated.
+ ARGV support for homebrew.
+ New DSi detection (Shouldn’t show slot2 icon after softreset on ak2i now).
+ Disable start menu by adding “LockStartMenu = 1″ to your globalsettings.ini
+ Fixed Trainer Toolkit support.
Please refer to LoaderChangelog.txt for compatibility fixes.
You can download this release from the homepage here.

Wii Browser update released today!

Nintendo released a new version of this Opera powered browser today. It supports a newer version of flash and other fixes.

Right now it’s free for download so get it while it’s hot. Hulu still doesn’t work. Not sure why they chose Adobe Flash Lite for the browser. It might be the small amount of memory available on the Wii.

MPlayer CE v0.75 for the Wii

A new version of the media player for the Wii has been released. Changes are:
* FTP support added (thanks to hax)
* NTFS support added for USB and SD (thanks to Shareese)
* SMB speed improved
* Hopefully finally eradicated the freezing bug
* Fixed noise bug when loading another stream

More information and downloads available on WiiBrew.

Acekard 2i is now working again.

What you will need to update your AceKard 2i Card (AceKArd 2i Fix):

DSi Console with Firmware lower than 1.4X (1.4E, 1.4J, 1.4U & 1.4A) e.g 1.3 or 1.2 OR

DS Lite Console

AceKard 2i Card Loaded with Standard Firmware V4.17

AceKard 2i Update for DSi 1.4 Download Here

To Check Your DSi Firmware Version:
Click ‘Setting’ on the Main Menu
In the right hand corner of the top screen it will say VER 1.X

STEPS:

Unzip ‘AceKard 2i Update for DSi 1.4.rar’ you will then have two files:

Updating via DSi use : ak2ifw_update_14_DSi.nds
Updating via DS Lite use : ak2ifw_update_14_DSL.nds

Copy the file to the root of the Micro SD card.

Place the Micro SD back into the AceKard 2i Card and insert into DSL/DSi Console

Select the Micro SD Card icon (from the main OS on the AceKard 2i Main Screen)

Select the Firmware file ak2ifw_update_14_DSi.nds/ak2ifw_update_14_DSL.nds

Follow the on screen instructions (Press Start to update)

Complete!! You have a working AceKard 2i with DSi Firmware 1.4

Please feel free to link/pass this easy guide on!!

Link to Guide

FCE Ultra GX v3.0.7

And last but not least is the Wii port of the NES emulator. Changes are:

* Core upgraded to FCEUX 2.1.0a – improved game compatibility
* State issues fixed – old state files are now invalid!
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* Fixed “No game saves found.” message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to “Cancel” button

Visit WiiBrew for more information and the downloads.

DaedalusX64 Alpha Revision 422

A new version of the N64 emulator for the PSP has been released. Changes are:

[+] Add Copyright headers to new files except S2DEX and SPRITE2D files.
[!] Moved DLParser_DumpVtxInfoDKR to gspCustom.

Downloads can be found on the homepage forums here.

PCSX-Revolution rev18

A port of the Playstation emulator PCSX to the Wii has been released. Release notes are:

Some planned works:
* Speed up. I have some ideas how to speed it up, but it will take some time. (WIP)
* Better UI. Only after speed up.
Known problems:
* Rarely “Code dump” with “Show FPS” turned on. Not high priority, so just turn it off.

Downloads available at WiiBrew.

Secret Duke Nukem allegedly in dev

Well known’ developer working on another Duke Nukem game, set for release ‘mid-2010’

Publisher Take-Two has signed an agreement with a ‘well known’ studio to develop an unannounced Duke Nukem game, according to a GamePolitics report, despite the fate of the current Forever project suspended in legal flux.

Court documents filed last week by former Duke Nukem Forever developer 3D Realms – in response to Take-Two’s stern lawsuit documents – provide a number of counter-claims against the suing publisher.

The developer claims that Take-Two agreed to forward over $2.5 million to help fund the development, but only after the publisher met with 3D Realms to review the status of the game.

This allegation is likely intended to counter Take-Two’s insinuation that 3D Realms was failing to successfully develop the project. As Take-Two also claims it had provided that $2.5 million advance, 3D Realms is therefore suggesting the publisher must have been satisfied with progress of the game; a sentiment nowhere to be seen in Take-Two’s statement.

However, 3D Realms’ statement goes on to say that repayment of that advance would come from one, or two, sources:

“Repayment of the $2,500,000 was to come from royalties generated by sales of the DNF game and/or a new Duke Nukem-based game being developed in parallel by a separate well-known game developer under contract with Take-Two.”

This game is not thought to be the Duke Nukem Trilogy, which is not being published by Take-Two. It means that there could be another Duke Nukem game in development.

3D Realms goes on to allege that it was not given a deadline for Duke Nukem Forever back in October 2007. “However, the development agreement for the new Duke Nukem-based game (not to be confused with the DNF game) being developed by the separate game developer scheduled the new Duke Nukem-based game to be completed by mid-2010.”

The developer goes on to claim that the $2.5 million advance was only due to be reimbursed to Take-Two if, and only if, “the DNF game was not commercially released before October 22, 2012.”

3D Realms adds that, under such circumstances, the amount owed back from the advance would be deducted by “royalties from sales of the new Duke Nukem-based game.”

No verdict on the matter has been reached. In regards to the alleged new Duke Nukem game, Develop has contacted the parties involved for comment.

http://www.developmag.com/news/32231…in-development

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